Summer Game Fest Demo • Frame & Move-Set Breakdown
Community Tactical ParseQuests, Bosses & Combat ArtsThreat: Moderate

Summer Game Fest Demo • Frame & Move-Set Breakdown

Community telemetry and frame data analysis from the 45-minute playable demo build

9 min read•Last Verified: 2024-10-04•
Reader Perspective:
Community Analysis Layer • Open for Player Contributions

Contributor: Order Operative

NOTE PROTOCOL
Community Analysis Notice: This dossier is compiled from player recordings, capture-card telemetry, and frame analysis of the Summer Game Fest 2024 demo booth build. While highly representative of current game feel, mechanics may be tuned by S-Game prior to release.

Frame Window Breakdown

By capturing 4K 60fps direct-feed gameplay, community analysts calculated the following timing parameters:

ActionStartup FramesActive Deflect WindowRecovery FramesCancel Window
Light Slash (Dao 1)4 frames—12 framesCancelable on frame 8
Heavy Cleave Swap14 frames—22 framesSuper armor on frames 6-18
Neutral Deflect2 frames8 frames (generous)10 framesInstant into counter-slash
Phantom Step Dodge1 frame14 i-frames6 framesInstant cancel into dash-strike

Key Observations

  1. Zero Input Lag: Input latency on PS5 DualSense felt virtually instantaneous, providing immediate tactile response even during multi-enemy ambush scenarios.
  2. Combo Branching: Tapping heavy attack mid-combo immediately swaps Soul's weapon, using the transition animation itself as an active hit box.