
Community Tactical ParseQuests, Bosses & Combat ArtsThreat: Moderate
Summer Game Fest Demo • Frame & Move-Set Breakdown
Community telemetry and frame data analysis from the 45-minute playable demo build
9 min read•Last Verified: 2024-10-04•
Reader Perspective:
Community Analysis Layer • Open for Player Contributions
Contributor: Order Operative
NOTE PROTOCOL
Community Analysis Notice: This dossier is compiled from player recordings, capture-card telemetry, and frame analysis of the Summer Game Fest 2024 demo booth build. While highly representative of current game feel, mechanics may be tuned by S-Game prior to release.
Frame Window Breakdown
By capturing 4K 60fps direct-feed gameplay, community analysts calculated the following timing parameters:
| Action | Startup Frames | Active Deflect Window | Recovery Frames | Cancel Window |
|---|---|---|---|---|
| Light Slash (Dao 1) | 4 frames | — | 12 frames | Cancelable on frame 8 |
| Heavy Cleave Swap | 14 frames | — | 22 frames | Super armor on frames 6-18 |
| Neutral Deflect | 2 frames | 8 frames (generous) | 10 frames | Instant into counter-slash |
| Phantom Step Dodge | 1 frame | 14 i-frames | 6 frames | Instant cancel into dash-strike |
Key Observations
- Zero Input Lag: Input latency on PS5 DualSense felt virtually instantaneous, providing immediate tactile response even during multi-enemy ambush scenarios.
- Combo Branching: Tapping heavy attack mid-combo immediately swaps Soul's weapon, using the transition animation itself as an active hit box.