Official StudioSeptember 12, 2024 • 4 min read

S-Game CEO "Soulframe" Liang: "Phantom Blade Zero Is Not A Traditional Soulslike"

S-Game CEO addresses community questions regarding difficulty and pacing, emphasizing speed, combo variety, and cinematic rhythm over punishing stamina management.

S-Game CEO "Soulframe" Liang: "Phantom Blade Zero Is Not A Traditional Soulslike"

Key Intelligence Takeaways

  • Traditional wuxia cinema inspiration supersedes Soulslike conventions
  • Generous parry windows that reward rhythmic button coordination
  • Over 30 distinct primary and secondary weapons planned for the full game
  • Comprehensive difficulty and accessibility options to accommodate all skill levels

Addressing persistent comparisons to traditional FromSoftware titles, S-Game founder and CEO Soulframe Liang made clear distinctions about the studio's design philosophy.

"We love the Souls games, but Phantom Blade Zero is built around the kinetic spirit of traditional Chinese martial cinema. If you watch a classic kung fu duel, fighters do not roll around on the ground waiting for a green bar to refill. They trade dozens of blows in seconds, parry each other's blades, and redirect kinetic force. That is the experience we are delivering."